Copyright
(c) 2000 by Michael Finley
This is a conversation that occurred
last August. But it has stuck with me all this time, and I offer it to you now
as a Father's Day remembrance.
It was a bright afternoon. My son
Jon and I were visiting our favorite upgrade shop in Prospect Park,
Minneapolis. Jon, 11, likes running computer errands with me. Between us, tech
talk passes for bonding behavior.
We get lots of things done for our
systems there -- memory, hard drives, motherboards, etc. The place is run entirely by guys
from somewhere in the Middle East. They are extremely sharp about their
business and business is accordingly brisk. There are always a half dozen people
lugging PCs to the counter to be fixed.
Our task today was to replace a
burned out modem. I tried to attract the attention of the man behind the
counter. Finally, a man who was working his way through the throng noticed Jon,
lost among all the hardware.
"Hello," he said,
"who are you, and how may I help you?"
"Jon Finley," my son
muttered.
"I'm sorry, what? How?"
"My name's Jon Finley," he
blurted. "We need a new modem. We've got a 33 bps modem but we want to get
a 56k."
"I see," said the man,
stooping beside Jonathan, so they were on the same level. "Whose computer
is it?"
"Mine," said Jon.
"Mine, what?" I asked him.
"Mine, sir," Jon corrected
himself.
"What kind is it?" the man
asked, unscrewing the case and peering inside.
Jon rattled off the specs in
megahertzes and megabytes. He characteristically did not make eye contact while
he spieled off the acronyms.
The man smiled at him. "It's a
powerful computer for one so young," said the man. "What do you do
with it?"
"Play games, mostly."
"What kind of games?"
Jon looked at me miserably. He knows
his mother and I despair of the hours he spends online shooting people.
"I'm playing a lot of Rainbow Six these days," he said.
"That's a good game. I
like to play that game. Yes, me! You know I have a son about your age. He is
10. He loves games, too."
Jon was a little interested, but did
not want to appear to be too interested. "What games does he
like?"
"He would like to play more
shooting games. But I limit him. He is only allowed one hour per day. And only
after he finishes his homework."
I was warming to this man. "How
does he like being limited? And how do you actually limit him?"
The man looked up at me. "I
have explained to Johar that a boy is like glass, innocent and fragile. Throw
too much at a boy too soon, he will break. And once he breaks, he can never be
put together again. So I am very careful. I have only one son."
I looked at Jon. It was what I had
been trying to tell him for the last couple of years -- only the man had said
it much better. Jon frowned uncomfortably.
"So how do you limit him?"
I asked. "Do you have a timer? Some sort of software controls?"
"No," the man said.
"I tell him, from six o'clock until seven. And his homework must be
completed first. He would not abuse the rule."
I wanted to ask, Why not? Isn't it a
given that whatever restrictions you place on a child, it is their bounden duty
to fudge the line? But I got the picture -- Johar didn't mess with his dad's
rules.
"Here," he said. "I
have replaced the modem, and you can download files at 53k. Have fun -- but be
careful," he said, wagging a finger. "Only download good
things."
I held out my hand to him.
"Thank you, sir," I said. "And may I say I appreciated your
insights into raising a son."
"My name is Aziz," he
said, taking my hand. "You know, the world is a furious place." He
rolled his eyes, taking in the hubbub of the upgrade shop, everyone scrambling
for a place at the counter. "But when you have a good son, like Jon,
things seem simpler."
And we loaded the PC into the trunk,
and drove home. And Jon stared silently out the window, the boulevard trees
reflecting against his face. And I reminded myself to spend more time watching
him grow.