Chapter 14
Toxic Teaming Atmosphere
You can't grow gardenias in ammonia,
and you can't grow healthy teams in carbon monoxide.
Team can't thrive in an
environment hostile to teamwork. This chapter discusses ways team environment
can go awry, and how to make the air breathable again.
The most egregious toxins in team
atmosphere are:
ό too
much competition
ό the
surprising corollary, too much collaboration
ό team
tyranny
ό mob
behavior.
All of these dangerous gases
swirl around every team at one time or another.
So here are guidelines for
remixing the team atmosphere to find the right blend for performance.
The worst, most expensive, and
most failure-prone decision organizations make is to establish a team system,
when all they are really after is an atmosphere of greater collaboration.
Collaboration is a misunderstood
commodity. There are managers out there who still associate it mentally with
Nazi collaborators people who cooperated with the bad guys in World War II.
So they are against it. Other folks blanche at the mention of collaboration
because it sounds tutti-frutti and unmasculine. "What do you mean,
share?"
Sigh.
Among people with plural brain
cells, however, collaboration is a powerful component of the high-performing
mindset. The whole idea of organizations is rooted in the notion of people
working together collaborating -- with a common goal.
Teams do not absolutely require a
collaborative atmosphere. There are successful teams operating in
overwhelmingly competitive environments.
But leaders of these teams should
consider boosting the amount of collaboration in the air. While teams can
function in a primarily competitive atmosphere, they will do better when they
are encouraged to share information and experiences including failures,
something forbidden in most competitive regimes.
Now we come to an important
point. While teams can get by without collaboration, organizations can enjoy
widespread collaborative efforts without
teams. There are ways to get the collaborative spirit short of adopting the
teams structure.
What companies should consider,
before resorting to teams, is whether they can alter their culture directly,
making it a better place to share and think together.
To throw the team switch when all
that is needed is an infusion of collaborative spirit is to invoke the dread
specter of team tyranny.
Team tyranny is the heavy hand of
the organization at large, forcing everyone to do everything on a team basis.
The logic is underwhelming: "Teams are great, so -- let's insist
everything be done that way."
As an example, let's pick on one
of our favorite companies, Honeywell, now a division of Allied Signal. On the
plus side, Honeywell has long a tradition of idea leadership. On the minus
side, this appetite for new ideas has occasionally meant getting carried away
with organizational fads. A new word gains currency (quality, reengineering,
etc.) and people lose their minds.
In the late 1970s and early '80s,
when quality circles were just catching on in American corporations, Honeywell
plunged deeper into the idea than most. Honeywell's Corporate Human Resources
people began modestly with six well-trained circles. Soon, every executive and
manager wanted circles to call their own, and they formed them, without
coordinating or training them in any noticeable way. Within six months, the
company had 625 down-and-dirty quality circles.
Now, we know what happened to
quality circles nationwide -- they failed, because they had no power and no one
listened to them. The chaos, confusion, disenchantment, anger, etc. at
Honeywell was enormous. Within 18 months, 620 of these teams died miserable
deaths with QC residue left on everyone's hands.
Given that experience, it is no
wonder companies like Honeywell are fighting uphill battles implementing total
quality management and other team-oriented programs today. All they have to do
is look at their hands and remember: Quality
did this to us.
Well, it's still happening. The
only thing that has changed is the word. This time it's teaming. Be on a team or lose steam. What sort of person could
object to such a good idea as teaming?
Well, any kind of person could,
if it makes no sense. Most people, when asked, would say teamwork is good and
they probably are on a team or two. The problems arise when teamwork is made
mandatory and people feel pressured to form teams for everything.
Team tyranny ("You must be democratic, you must be open, you must share!") sounds ironic and unlikely. But it happens all
the time. If you see it happening, make it stop.
Collaboration
without Teams
Organizations seeking the
collaborative spirit of teams without the structural upheavals should consider
attacking their existing non-collaborative culture hammer and tongs.
The way to create a collaborative
atmosphere or "teaming environment" is neither mysterious nor
expensive. You begin by sending a simple but unmistakable signal through the
organization: you stop rewarding destructive competitive one-up behaviors, and
you start rewarding group-minded behaviors.
Then you examine, as honestly as
possible, exactly how your organization actually works. Examine behavior, not
executive memos. Do people hoard information, keep it from one another? Do they
allow one another to fail, without stepping in to provide assistance or
encouragement? Is it an organization in which not just functions are enclosed
silos, shut off from others by expertise, but one in which every person is an
enclosed silo, shut off from others by fear?
If so, you could benefit from a
dose of collaboration. Or failing that, napalm.
Take a little thing, like e-mail.
In a highly competitive environment, e-mail tends to be infrequent, disclosure
of negatives tends to be rare, crucial information is typically withheld, and
interested parties are conspicuously excluded.
In an environment striving to
become more collaborative, e-mail is a common way for people to share news of
their progress, or lack of progress. If someone is having a problem or is
unable to get over the hump on a project, he or she calls attention to it, and
others rally to his or her side with suggestions. E-mail provides a wonderful
little collaborative tool the cc list, a quick way to include others in the
message. Everyone who is affected by your work should be cc'd with relevant
messages.
Obviously, you can go overboard
with the cc command. You can bring an organization to its knees by including
everyone in it in every message. But you get the idea.
Another way is joint staff
meetings. Get people outside your function but whose work yours affects
involved in your planning and reporting.
A third way is to create leadership
"bridge teams." If your organization doesnt have formal teams, the
leaders of work groups can still get together to touch base and alert one
another to upcoming problems, and put an end to inevitable turf wars before
they flare out of control.
A fourth way is to fiddle with
reporting relationships. Just because you work in a silo does not mean you
always have to report within that silo. IT and finance types benefit
immeasurably by having direct-line relationships outside IT and finance, with
the production or sales or engineering or whatever. It's like fresh breath of
air, in fact a blast of real life.
In the broadest sense of teams,
it is not possible to have an organization without them. Every time two people
talk with a common goal in mind, a team springs into existence, however
briefly,
But it is perfectly possible to
have a healthy organization without teams in the narrower, structured,
"self-directed" sense. Instead of teams, you foster a teaming
environment. Which is just as good, and lots easier to manage.
In the rush to bestow the
manifold blessings of teams upon our organizations, lots of things get called
teams that probably shouldn't be. The resulting groups are too big, too lumpy,
quite mismatched, and more than a little confused.
We call these assemblages mobs. There are ways to differentiate
real teams from fake teams or mobs:
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Teams
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Mobs
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Members
recognize their interdependence and understand both personal and team goals
are best accomplished with mutual support. Time is not wasted struggling over
"turf" or attempting personal gain at the expense of others.
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Members
think they are grouped together for administrative purposes only. Individuals
work independently; sometimes at cross purposes with others.
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Members
feel a sense of ownership for their jobs and unit because they are committed
to goals they helped establish.
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Members
tend to focus on themselves because they are not sufficiently involved in
planning the unit's objectives. They approach their job simply as a hired hand.
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Members contribute
to the organization's success by applying their unique talent and knowledge
to team objectives.
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Members are told
what to do rather than being asked what the best approach would be.
Suggestions are not encouraged.
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Members
work in a climate of trust and are encouraged to openly express ideas,
opinions, disagreements and feelings. Questions are welcomed.
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Members
distrust the motives of colleagues because they do not understand the role of
others members. Expressions of opinion or disagreement are considered
divisive or non-supportive.
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Members
practice open and honest communication. They make an effort to understand
each other's point of view.
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Members
are so cautious about what they say that real understanding is not possible.
Game playing may occur and communications traps be set to catch the unwary.
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Members
are encouraged to develop skills and apply what they learn on the job. They
receive the support of the team.
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Members
may receive good training but are limited in applying it to the job by the
supervisor or other group members.
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Members
recognize conflict as a normal aspect of human interaction but they view such
situations as an opportunity for new ideas and creativity. They work to
confront and resolve conflict quickly and constructively.
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Members
find themselves in conflict situations which they do not know how to resolve.
They do not differentiate confrontation and conflict. Their supervisor or
"team leader" may put off intervention until serious damage is
done.
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Members
participate in decisions affecting the team but understand their leader must
make a final ruling whenever the team cannot decide, or an emergency exists.
Positive results, not conformity is the goal.
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Members
may or may not participate in decisions affecting the team. Conformity often
appears more important than positive results.
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So how do you keep from creating
mobs instead of teams?
First of all, sort team membership
into two categories: core team members
and resource team members. Core team
members are on a project from start to finish with close to 100 percent of
their time and priorities dedicated to the project's outcomes.
Resource team members, by
contrast, are members of project teams on an as-needed basis. They are just as
valuable as core team members, but are only involved with the team as their
expertise and input are required.
A resource team member is more
likely, therefore, to be on several teams at any one time. Resource team
members may sometimes be asked to participate from the beginning of a project
to minimize their learning curve once they become more active in the team's
discussions.
Wise teams use these resource
team members, who are always just a phone call away, not just as
"seagulls" who swoop in as needed to drop their load and take off again,
but as valued team members who, over the life of a project, can contribute much
more than just an allotment of expertise.
If you are absolutely sure that a team is what you need, then you must map the
team out. This means deciding who the right core and resource team members are,
actually forming the team, and following the pathway outlined in Chapter 22.
Even at this stage it's still not
too late to give up on the team approach. You don't need teams when:
decisions are best made by one person
decisions are pre-determined
the outcome is not critical to company, division,
department success (like what color toilet paper to buy)
time is of the essence (a decision by tomorrow)
the project is either "back burner" or a low
priority
Teams are best used when they are
formed to address short-term, high priority, perhaps cross-functional,
single-focused, action-oriented outcomes. You need teams when:
the wider the input the better the output
the issue is cross-functional or multi-directional in
nature
the outcome/decision has potential high-impact for
department, division, or company
Don't feel pressured to form a
team because it's the thing to do now. If it doesn't feel right, the heck with
it. Form teams only when they make sense,
and the team output will be greater than the sum of the individual members
inputs.
How do you create a great team
atmosphere? First ask, whose job is it to do this?
It is everyone's responsibility to create the teaming atmosphere, by
fulfilling their roles within the team. We use the phrase organizational karma to describe this shared responsibility for
climate control. Karma being the wheel of consequences, with good deeds and bad
deeds alike coming back to us continually. We could as easily use an expression
from software development: GIGO -- "Garbage in, garbage out." Or as
they say in the submarines, when you are all breathing the same air, forego
that second helping of beans.
The life of a team is full of
negatives and positives. The negatives are differences in perception between
team members (we talked about this in Chapter 14) and differences in behavioral
styles (Chapter 8). The positives are an understanding of the characteristics
differentiating good team members from bad. All team members need to
incorporate positive teaming behaviors into their daily worklife.
Here they are, the
characteristics of effective team members:
A commitment to
goals. It is difficult to work enthusiastically towards some outcome if you
don't know what that outcome is. The first thing good team members do is
clarify what they're after -- what their team goals and objectives are. With
this clarified, good team members commit themselves to the outcome; whatever it
takes (within ethical boundaries), they are willing to do.
A genuine
interest in other team members. People don't have to like each other to
work together. That may be true, in the short term. But good team members
develop a genuine interest in the well-being of other team members. Not as a
team survival mechanism, but as a human bond. It may sound like small talk, but
it's more caring: "How was your weekend?" "Is your boy still
sick?" "Is there anything I can do?"
Confronts
conflict. Good team members can tell the difference between confrontation
and conflict -- between directness and having a chip on one's shoulder. The
only way to discover and resolve differences within the team is to open up,
acknowledge the disagreement, and negotiate a solution. Avoid the plague, but
own up to conflict. As a matter of fact, effective team members intercede when
other team members are in conflict, to help resolve the disagreement. Bad or
weak team members turn their back on conflict and either ignore it, and hope it
will disappear, or let the other team members battle it out, squandering
precious team time and goodwill.
Listens
empathically. Empathetic, active listening is important for anyone, whether
you're on a team or not. It is particularly important for open communication
between effective team members. Empathetic listening means being sensitive to
not just the content of the message the other person is sending, but to the
emotion behind the message. Good listening means more than shutting up and
waiting for your turn -- it means getting into the other person's head and
heart.
Inclusive
decision making. Good team members run their "first draft"
decision by other team members before they pull the trigger. One never knows
what additional inputs you may acquire that may make your tentative decision
even better. Not only may you get additional information this way, but you have
a communication device online that lets people know where your thoughts are
headed -- thus minimizing surprises later.
Values
individual differences. Effective team members look at differences as positive.
They respect the opinions of others and view other's perspectives as pluses,
not minuses. They figure out how to use the natural differences to benefit the
team's outcomes and not as excuses to avoid working with each other (Chapter
8).
Contributes ideas
freely. Good team members don't hold back their ideas. When they have an
opinion about something, they express it; even if it's just to support someone
else's opinion. If you have an idea about the topic being discussed and you
keep your mouth shut (very typical for the Midwest, where we are), you're not
being an effective team member.
Provides
feedback on team performance. Good teams develop a method for providing
continuous feedback on how the team is working, what's going right, what's
going wrong, and what to do about it. Effective team members also solicit
feedback from other team members ("How'm I doing?"). No matter what
formal performance feedback system their organizations provide, good teams
develop methods for more frequent, real-time, relevant feedback on people,
processes, team support structures, and outcomes.
Celebrates
accomplishments. One of the first questions Harvey asks when doing teaming
within an organization is, "When was the last time you folks had a
party?" If you haven't had a party lately, you haven't had a formal excuse
to celebrate. Maybe your goals are long term ones, it's hard to break off in
the middle and celebrate. So -- do it anyway. Effective teams find excuses to
celebrate; usually related to the accomplishment of some shorter-term outcome.
Look for ways to lift the morale through celebration; both personal and
professional.
A nod to The
Predatory organization
A final, friendly caveat. There
are organizations for which neither teams nor a team environment will do a bit of
good. These are companies whose culture is unalterably predatory, unapologetic
about having a son-of-a-bitch, screw-you personality.
There are thousands of
organizations, and hundreds of thousands of departments within organizations,
that fit this description, and they are happy with it in their own hellish
Dilbertian way.
For such a company to try to coat
itself in collaborative spirit, as if it were some sort of cosmetic powder
puff, is absurd. People wont believe the company's intentions for a minute. It
will simply waste time and money and fritter away whatever scattered microns of
credibility such an organization still commands.
In fact, it just makes it more of
a son-of-a-bitch organization, because it has added hypocrisy to its repertoire
of treachery and abuse.
Hope we didnt make that sound
too attractive.