Chapter 15
Competitive Hazards
Several years ago, Harvey was
working in a small division of a much larger company that had morale problems
and couldn't quite figure out what was going wrong. After poking around, he
discovered the general manager of the division gained sadistic pleasure from
watching his teams compete and scramble with each other for limited resources
and few rewards.
While interviewing team resource
folks, Harvey also discovered that resources weren't nearly as scarce as had
been broadcast by the GM. This gentleman simply thought "putting the
squeeze on" would heighten the level of team competition. He was right.
The resulting friction between teams eventually raised the temperature within
teams to the point of team meltdown. The resulting toll on division morale was
evident to everyone -- except you-know-who.
What we say about this may
violate your deeply held principles, but hear us out:
There is no such thing
as friendly competition.
Competition, the way people
usually mean the word, is essentially a win/lose proposition. The competitor
who wins gets the gravy today, but the competitor who loses is going to try to
get even tomorrow.
Teaming by definition looks to
competition's opposite, collaboration. Collaboration assumes that all sides can
win; not on every point of every agenda, but enough of a win on the important
points, that staying together as a team remains mutually reinforcing and
profitable to all.
Why does competition hurt?
Well, it doesn’t always hurt.
Healthy competition is an important part of the brute survival instinct. There
are times, when resources are genuinely scarce, when you must beat out someone
else to get your share to live. In war, the enemy must die for you to live.
The problem is that Social
Darwinist managers are awfully quick to equate the workplace with brute
survival and war. They pump up the troops with frightening exhortations to
devour the next guy, or be devoured by him.
Some leaders line their office
spaces with posters and taxidermy of predatory creatures, to encourage team
members to see themselves as eagles, cheetahs, and barracudas. Such displays
are considered motivational. In reality, all they achieve is convincing teams
that they are working for someone too obtuse to try real motivation – informing
people of business conditions, and explaining what they need to do to succeed
under those conditions.
The problem with unhealthy,
over-the-top competition is that it creates such a toxic atmosphere, trustfree
atmosphere that teams cannot relax and work together.
Competitors are invariably
opponents, withholding information from one another. Collaborators, by
contrast, are practically family -- sharing rather than hoarding, relying on
one another's experience and expertise to support team outcomes and advance
individual goals.
Teams collaborate within
themselves to succeed, and they continue to collaborate with other teams,
linking arms to achieve the outcomes of the enterprise.
Pitting teams against one another
("Team Red," "Team Blue," etc.), with rewards and
recognition going to the team that leaves the others behind is just that -- the
pits.
Bottom-line thinking alone should
tell you that interteam competition is a bad idea. It promotes the exact
opposite results that teams are capable of achieving. Instead of optimizing
resources, you waste the efforts and goodwill of the teams coming in second.
Toxic teaming atmosphere is not
always of the organization's making. Individuals and groups within the team
have plenty of power to shape the teaming climate. As a young journalist Mike
went from one news office whose team leader was confident, open, and
comfortable, to a newsroom where the leader had disappeared into a glass booth.
Where the first newsroom was a place of camaraderie, laughter, and genuine
affection, the second was a place of insecurity, striving and jockeying for
survival.
Had management been aware that
the team was devouring itself day by day, it could conceivably have stepped in
and put things right. But, as so often is the case with teams, management
doesn't always give a hoot -- and the troubled team is left to stew in its own
juices.
It's pretty much the difference
between heaven and hell –a matter of perspective.
The HAZARDS OF COllaboration
If competition is
"bad," then collaboration must always be good, right?
Wrong. Pure collaboration is as
problematic as pure competition. Each has its purposes. But each, practiced to
the exclusion of the other, leads to collapse.
Unabated competition, like a
Panzer division rolling over Poland, creates a spirit of over-the-top,
scorched-earth absolutism, legitimizing whatever means result in victory:
treachery, deceit, corruption, murder.
Unabated collaboration is also
problematic. It is the nemesis of individuality, progress, diversity, and
change.
Here are some of its hallmarks:
ƒ Sameness. Too-collaborative teams adopt
rigid standards and impose them on themselves, foreclosing creative deviation.
ƒ Groupthink leads to purges of perceived
outsiders, and stultification of insiders.
ƒ Blurriness. Too much democracy leads to
mush. When everyone has full, equal input into a process, you can bet that
process will lack focus.
ƒ Slowness. Consensus doesn't "snap
to" the way intimidated agreement does. It is a slow ooze forming, and
teams lose momentum waiting for the ooze to arrive.
ƒ Leaderlessness. When everyone is
encouraged to lead, the end result is that no one does.
ƒ Defenselessness. When everyone knows
everything, because sharing is so important, there is no confidentiality, and
no firewalls. Some teams become so intimate and senstitive with one another
they can’t function among outsiders.
ƒ Interiority. Teams who work too long
together have a way of becoming cross-eyed over time, focusing on subjects of
interest exclusively to the group.
ƒ Mercilessness. "The many are
stronger than the one," is the motto of supercollaboration. It is also the
motto of fascism.
Grafting
Competition with Collaboration
Which brings us to our favorite
word, transcompetition. Think of transcompetition as the grafting of fruit from
the two trees of competition and collaboration. Each tree has fruit that's
good, and fruit that's not so good. The job of your team is to combine the best
of both trees, the best attributes of each approach, for the task currently
facing the team.
ü
The will to
greatness vs. the will to commonality. Teams require both ambition and
humility. Ambition drives us to try great things. Humility lets us to survive
to try again when we screw up. As great as ambition is, the will to
commonality, may be greater. It seeks to find win/win solutions, common ground
even when positions seem cast in stone. Like the will to greatness, the will to
commonality is a talent some people are born with, and most people must
struggle to attain. On teams it is a pearl of great price.
ü
Focus vs. empathy. Or, inwardness versus
outwardness. These are valuable but opposite skills. The Analytical mentality
is capable of focusing on the task at hand to the exclusion of nearly everything
else. But empathy is the badge of the Amiable mentality. It is forever scanning
the horizon for more to understand, from the outside in. Focus is about me.
Empathy is about us. Teams require both in powerful measure.
ü
Persistence vs.
insistence. They are as different as conquistador and natives, the killer
instinct and the instinct to survive. Persistence
is heroic, willing to die for a cause. Insistence is about survival – in order
to keep the cause alive. Every team enjoys star performance, but every team
needs pluggers who will show up every day and do the work that needs doing.
ü
Process vs.
results. A results orientation is an attentiveness to the what of the team: Did we meet our goal?
But a results orientation all by itself is a form of tyranny: "Give me my
results and don't tell me how you do it." A process orientation is
attentiveness to the how of the team.
Each is equally important and must be balanced against the other.
ü
Play vs. work.
Play is a team's genius – its ability to generate, innovate, revolutionize from
thin air. Work is why we show up when we don't feel so playful. Business gives
lip service to work, but its true ethic is play. Transcompetition means
abandoning the pain principle for a pleasure principle -- work for the fun of
it.
ü
Depersonalization
vs. personalization. Personalization is the talent for communicating in
such a way that the person you are talking to feels the message has been
custom-tailored to his or her understanding. Personalization is a precious
skill on teams. But depersonalization is also very powerful. It is detachment,
the ability to see a thing without regard to its effect on you. How liberating
it is to take oneself out of decision-making. When detachment comes in, out
goes paranoia, disrespect, and the blindness that so often accompanies
self-interest.
ü
Loose vs. tight.
Which structure is stronger, one that is elastic but encourages innovation
and experimentation; or one that achieves coherence through the imposition of
order? This is an issue every team must resolve for itself. Loose relationships
like confederacies permit wider latitude for expression; but tighter
relationships, unions and alliances, have the power to effectively underwrite
security. Let duration be your guide. If you are in imminent danger of destruction,
tighten the bonds between yourself and others. If your survival issues are
longer-term, let loose the line and encourage free minds to find solutions.