"A masterpiece of explanatory journalism!" - New Orleans Picayune
"Fast, funny, and highly stimulating!" -Business Book Review

Make payments with PayPal - it's fast, free and secure!
Get your signed copy of
The NEW Why Teams Don't Work
by Mike & Harvey Robbins
from Berrett-Koehler Publishers

Just click on the book cover!

Chapter 30
Teams and Technology

A dozen years ago team processes were slow but simple. People worked together, met together, spent Miller Time together -- they virtually lived together, in one place. The team was likely all male, all white, and all of them -- Bob, Tom, Al and Dave -- all drove to the same bedroom community when the working day was done.

Not no more. A handful of mighty forces have broken up the old gang. Some companies have gone global, spreading teams across a score or more time zones, and three or four continents. Telecommuting has undermined the sense of home office solidarity. Corporate alliances with strategic partners mean that team members may not even be working for the same company.

The move toward workplace diversity has further stirred the stew. A team today is about as mixed up as a team could be. And the most obvious victim of this mix-up is the Monday morning meeting. Bob is still on the team, but he is joined by Christine, Dewayne, Abdul and Xiaoping, plus a subteam in Sweden, plus auxiliary members at a dozen partner organizations, three of them in Singapore.

Instead of being all together in one place, the new team is scattered across the face of the globe. English is not the first language for the majority of team members. They come from different cultures, with different assumptions. They live in different time zones. They are paid in different money.

Go, team.

Technology is what made this kind of global teamwork possible. With luck, technology just might help it all work.

 

GRAPPLING WITH GROUPWARE

Few pieces of techno-babble are as misunderstood as the word groupware.

Groupware is a kind of contradiction -- personal software that is for groups. In the beginning, groupware products addressed two main problems, controlling workflow (process) and regulating work content (substance). But now, with the Internet and wireless communications, groupware functions are all over the place.

We describe four different classifications of groupware, according to when each is used, and where. They are:

 

Same Time/Same Place. The conventional meeting -- team members sitting together in a room and talking -- is the ultimate and the archetypal Same Time/Same Place technology. For vividness, clarity, and social strokes, nothing will ever take its place.

But meetings have their own tyranny, wasting time and team energy. And people simply can't meet Wednesdays at 2 PM in the conference room like they used to. So conventional meetings are giving way, thanks to technology, to new ways of meeting, in different places and different times.

One of the most interesting Same Time/Same Place applications is electronic voting systems, such as OptionFinder. OptionFinder is a handheld remote hooked up via wires or wireless to a PC. Team members use the remote to vote on issues that arise, and the software displays the votes immediately, prompting discussion on why the team differed. The conversation leads the team to the next level, beyond politeness to true inquiry.

We have seen teams that thought they were in perfect agreement (but weren't getting anything done) use a tool like OptionFinder to flush out their deeper opinions. Suddenly they have to confront resistance, disparagement, dismissiveness, or genuinely good reasons why they disagree.

 

Same Time/Different Place. This is technology that allows people to communicate simultaneously across distance -- but not across so much that one party is likely to be asleep while the other is awake. It was the miracle of the ages once -- the telegraph, the telephone, ham radio. Before that, we relied on smoke signals and drums. More recent developments: two-way video, screen sharing, live on-line chat boards, teleconferencing, FAX on demand.

 

Different Time/Same Place. Think of the 100-year team that built the cathedrals in Rouen and Chartres -- multiple-lifetime projects occurring on a single site.

These are programs that team members can plug into on-site, at a time of their choosing -- any multiple-input, round-the-clock system. A Post-It note tabbed to the chair of the worker sitting at your desk during the shift after yours. The office itself, with all its books, tools, and support systems, is a "technology" meeting this definition.

One of the first electronic steps away from Same Time/Same Place team action was also one of the most significant -- single-site networking, such as at a plant where three shifts of workers must somehow be in constant communication, around the clock. That solution, first implemented back in the 1960s, was the beginning of e-mail.

 

Different Time/Different Place. E-mail and networking quickly moved beyond a single site. In so doing it paved the way for the development of workgroup computing systems like Lotus Notes, a powerful messaging, planning and organizing tool. Notes is the avatar of a whole new era of groupware products that will link networked teams together across time and space. But Notes, while flexible and easy to use, still represents the tip of the iceberg of the new meeting technologies.

Other examples: Voice Mail, online services like America Online and Microsoft Network. Internet gateways. FAX.

This is the most-publicized groupware grouping, and it will only become more dominant as the Web becomes truly worldwide.

Does technology work?

Deciding what technology is best for your team is a big question, involving everything currently on the market, but intuiting what is about to occur, and what the next standards will be.

We can't go through all that. But we can ask some diagnostic questions about the technology you currently have in place, and whether it is helping the team be a team or keeping it from being one.

The network is the greatest team tool the world has ever seen. It allows people spread far apart to be sharing information 24 hours a day. It frees individuals from numerous rote tasks and allows them to use parts of the brain higher up the stem. Some perfect combination of phones, faxes, computers, modems, and group software products can lift your team to remarkable levels of achievement. But chances are, you've got the wrong combination in place.

v     Does your team run your computer system, or does the computer system run your team?

You want your people to be functioning like adults, not reduced to tears by some idiot batch command loop that they can't get out of. A great system is one which people can log onto, access what they need, and change what needs changing, without having to call in the system administrator. As your processes evolve, your system should be able to evolve with it. Problem is, most networks are still much too hard to use.

v     Is the team really more productive, or do they just look busy?

This is the biggie. Labor statistics say that office automation is leading a upsurge in productivity. Downsizing, the shucking off of unneeded personnel, and teaming, the elimination of the supervisory level, are offshoots of this surge. But not every activity belongs on-screen. Lots of activities still work better the old way -- paper calendars, yellow legal pads, and No. 2 pencils.

v     Are security concerns undoing the benefits of your network?

Teams thrive on trust. Your network is supposed to keep people in constant touch with another, via e-mail, shared data, and computer conferencing. Too many levels of passwords, or too obsessive an attitude about data security, can effectively lock people away from one another -- putting your budding team right back on square one.

v     Are teams properly trained, or are they put out there to sink or swim?

Most team members needs training, and not just on-the-job. Microsoft Excel, Lotus Notes and the Internet are not intuitive ideas, no matter what your tech consultant told you. Bad training begets inefficiency and error. Some organizations have been successful by having workers who are already expert at key programs and technologies take leadership in training the incoming.

v     Are team suggestions welcome, invited, rewarded?

It's to an organization's advantage to make team members lightning rods for process improvements, including technological processes. If team members come up with tips on how to use the software more efficiently, or how to move data from place to place with fewer problems, solicit them, and spread the word.

v     Is improved communications messing people up?

You can have too much of a good thing. Many teams have exulted in their new internal bulletin board system, or voicemail setup, only to be capsized by the torrent of messages. New Internet subscribers often complain about logging in to perform a task, but first having to wade through 100 e-mail messages.

Technology can also undercut team feeling. Computers are a great help for teams scattered across a wide area, but they can put a real dent in teams occupying the same quarters. E-mail is great, but nothing beats good old face-to-face conversation. There is no such thing (yet) as a virtual water cooler, or a digital bull session.

v     Has freedom led to chaos?

A team member turns telecommuter, and now works from home. To some extent he now manages himself, but not completely. How do you keep people you never break bread with connected and in touch with team goals? Has your company devised a plan to keep all its lone rangers from galloping off in a dozen different directions?

And how does a team leader practice MBWA -- "managing by walking around" -- when "around" is so far around?

What used to be a team of people working 9 to 5 in the same shoebox is now a bewildering array of all kinds of people working all sorts of crazy hours, reporting in a variety of different ways. Workers in such conditions require more attention, not less.

v     Is your technology a substitute for real change?

The blessing of computers and networking is that they can cut employees loose from order-giving, double-checking, top-down hierarchies: "Do this and don't ask questions." But they work all right with old-style pre-team structures, too. "Computer sweatshop" is not an oxymoron. Don't assume, just because your team is wired and online that they understand it's OK now to think. Let your computers be clones, and your people be people.

technology and personality

Sometimes teams imagine that all they have to do is select an appropriate technology, master it as a team, and go forward. They forget that the team exists, that it is better than disconnected individuals, because the differentness of its members deepens and enriches performance.

We are not just different in and of ourselves. We are also different in the way we approach and engage with technology.

Sometimes the differentness resolves itself neatly. Imagine there are only two "tech personalities" – Power Users, who eat, drink, and breathe technology, and Pluggers, who get it, but only eventually.

If a team is made of three Power Users and five Pluggers, the Power Users teach the Pluggers how to use the software or hardware, and all is well. The teaching actually aids in team formation -- it cements a bond.

There are, however, more than just those two personality types.

Yes, there are Power Users -- the early adapters, the people technology is rolled out to first. They learn it, and become teachers.

Pluggers are the earnest students who pick up the lessons as quickly as they can. They are no great shakes at using systems, but they give as good as they get, and don't complain.

The rest of the team could be all over the place.

Some of us are People Persons. We think in terms of feelings and organic relationships. Systematic thinking of the sort you need to learn file transfer protocols isn't in our natures.

Those of us with Artistic Dispositions never quite get with the program. We are self-directed, and can't be bothered with the universe the software wants to superimpose over our own. We use computers and software in a halting, unenthusiastic fashion.

Some are Worriers by nature. Their fear that something will go wrong prevents them from ever exploring a system the way a complex system like the Internet or Windows Registry needs to be explored. But they keep great backups.

Some people are Overenthusiasts. They get so immersed in the trivia of technology that they lose sight of the big scheme. They decline to read manuals and help files, but cheerfully badmouth the company in CompuServe forums. They buy too impulsively, with too little research, and too late at night.

Others of are of the Executive temperament, whether we rule from the penthouse or mop up the outhouse. We aren't patient with steep learning curves. Net it out for us upfront or get out of our sight. The worst people with technology are corporate (non-IT) bosses.

And you have your bona fide Technophobe, rare but still out there and bemoaning the existence of anything more advanced than a one-horse dray. To the true Technophobe, anything electronic is the spawn of Satan, and all its promises are cruel lies. (He's right, but does he have to be so cocksure about it?)

There are dozens of more types. Dabblers, One-Note Johnnies, Sloths, Misers, Whiners -- you know them. The point is that we are all different but we are all sold the same systems with the same materials, aimed at only one or two types, the Power User and the Plugger. The rest of us are left to scratch our heads and wonder what it's like to be part of progress.

What this means is that not only must a team battle itself to express and appreciater one another's ideas, but it must battle the different levels of enthusiasm with which team members use the tools of communication.

Have you ever sent a teammate a time-bound message by e-mail, assuming she, like you, checks her e-mail box every day? Maybe that message was important. Is she to blame because she doesn't like e-mail? Or are you to blame for not knowing she doesn't read e-mail faithfully?

Relationships -- and team successes -- rise and on fall on such issues. So know your teammate's technological tolerance levels. And if someone you must communicate with doesn't like e-mail -- call her on the phone.

Remember that e-mail is not the mission -- it is merely a means to achieving the mission.

Laurel and hardy technologies

Technology can be a blessing or it can, if relied on too heavily, become a dangerous trap. Not long ago we received this e-mail description of a team blinded by technology:

"Our teams have retreated into an e-mail world. We're not sure we can coax them out of the electronic burrow and back to face-to-face communicating. People sitting ten feet apart are writing notes to one another and then routing them through Bolivia."

We are passing through a phase right now of intoxication with netted communications. While we play, and until the fascination fades, on-site team communication is going to suffer. Teams in thrall to their network never have the fresh, synergistic feeling of really working together in real time. Their communications will be static and cold because of the turn-taking that is part of today's posting technologies. Like Hardy and Laurel passing trough a doorway, they bog down taking turns.

One solution is to move the furniture around -- to reengineer the workplace so that teaming comes naturally. If it seems legitimate to talk to the fellow down the hall by way of Bolivia, put everyone in one big room together. Dismantle the partitions. Some groups need to really live together to become a team. But be careful with togetherness; a little goes a long way.

Another enlivener is a virtual chalkboard. Every system has a networked window, on which anyone can scrawl a group message -- a deadline, a cartoon, a cherished saying, a reminder. The window is always present in iconized form, and can be zapped to full size with an ALT-SHIFT combination. It is an electronic commons, on which anyone can tell everyone anything.

Before you build the perfect gilded cage for your team, however, remember that only conventional workteams occupy a single space. Most of the teams we are all on are short-term, ad-hoc teams. If your team is the local PTA, that is a team which should not live together.

We know a product development team that is headquartered locally, but with half of its members scattered from heck to breakfast. Three designers are at divisional headquarters here. Four more are employees of four different corporate partners: one is a manufacturer's rep in Columbus; two are production subcontractors in Mexico City and the Philippines; the fourth is a semi-retired engineer/telecommuter in Ketchikan, Idaho. The team also claims, as adjunct members, another engineer in Paris, an industrial sales whiz in New York, and the team's corporate sponsor in Osaka.

This is what teams are coming to, and the technologies go way beyond the PBX. The Minnesota group formally videoconferences with other members once a week. Because of time zone differences, members draw straws to see who has to face the camera in the middle of the night.

Videoconferencing used to be a big deal -- everyone had to go to a private TV studio in the company telecommunications center. Today it's a lot easier -- they all have little video eyes mounted in the corners of their PCs. The image is a little stiff and it flickers a bit, but they can now call one another at the drop of a hat and have a conversation with live video of one another on their computer screens.

If that sounds extravagant, realize that this is the closest these people ever get to one another. Seeing one another's faces makes everyone seem less Darth Vaderesque. Having real faces to connect with names and voices helped break the ice and help team formation.

Besides video, the team makes hourly use of fax. This is especially useful to the people in Paris and Japan, who like to not be conscious when the Minnesota members are. Faxing helps them stay current with one another, within a few hours.

Online services are also important. The Japan office subscribes to MCI Mail. Columbus is on America Online. Minneapolis and Japan are hooked up to The Microsoft Network. The fellow in Idaho uses a wireless faxmodem with his laptop up at his cabin in the mountains, and it connects with an Internet gateway in Coeur d'Alene. Using this motley assortment of online bulletin boards, the ten team members can send one another daily memos on problems they are facing, edited versions of one another's documents.

The headquarters half of the team is the envy of the others because they enjoy broadband Internet transmission. But the engineer in Idaho has the sweetest technology -- a wireless handheld that can swap e-mail from his cabin atop a blue mountain. Remarkable freedom, with no strings attached.

What's remarkable to us about this team is that it is really doing all this right now. And the team isn't anything exotic -- it designs highway construction equipment.

We asked one of the team, Kathy, whether they felt that the technology was too much, whether they were in danger of vanishing into it and never coming out, like the e-mail moles back in the second paragraph.

"No, we all enjoy it," she said, "because you can see everything. It makes things that are happening very far away seem real, and close by."

Bottom line: a team is still a team, no matter how much hardware and software it drags behind it.

A computer will not impose clarity on a fuzzy notion -- or vice versa. That is something only we can do.

If your globally networked team is in trouble from too much technology, here's what you do. Make a point, maybe twice a year, of buying plane tickets and flying to some agreed-upon location, and get to know one another again, in the flesh.

Bring a swimsuit, and make it a vacation.

[IMAGE]NOW AVAILABLE from from Berrett-Koehler Publishers (San Francisco) and Texere (UK)!

The New WHY TEAMS DON'T WORK
What Goes Wrong and How to Make It Right

a fully revised second edition of this award-winning classic
by Harvey Robbins and Michael Finley
Paperback

"The American business approach to workplace teams is filled with powerful subtleties and is also quite different from the Japanese. The phrase, "How come all this quality stuff don't work," nicely sums up the challenge making teams work in America. Authors Robbins and Finley present practical solutions to the problems with and misconceptions about teams that will be valuable to any organization inclined to assign teams to work on legitimate operational issues. Pragmatic team tips covered here include team decision-making, communication skills with teams, reward and recognition ideas, the importance of effective team leadership, and the fundamental factor of organizational culture that could help or hinder team success. The authors swap narration of chapters, enlivening this useful handbook on how to make the commitment to teams a success. Serves well any manager's interest in maximizing productivity and quality improvement with teams. Recommended for all quality professionals." -- Quality World

Winner, Financial Times/Booz Allen & Hamilton Global Business Book Award, Best Management Book - The Americas, 1995



Did you tip your writer?

I enjoyed serving this essay up for you, and I did it for free. If you'd like to contribute to this site, however, to keep it up and humming, consider dropping a $1 tip in the "Honor Box" here. Think of it as a voluntary subscription. Just click the CLICK TO PAY image here. Thanks! - Mike

Total tips, year to date: $203.00 - MANY THANKS!

Amazon Honor System Click Here to Pay Learn More

HOME | ALL STORIES

Visit Amazon.com